- Anti-Theft: Steal effects automatically fail
- Artillery+1/2/3: Shot damage +1/2/3, Wyvernfire cooldown reduced by 1/2/3 turns.
- Attack Up 1/2/3/4: +1/2/3/4
- Evasion+1/2/3: you get +X to def rolls when you spend at least 1 stamina
- Guard+1/2: reduce damage by an additional X when blocked
- Guard Up: block special attacks that are normally unblockable
- Handicraft/Sharpness+1: Gives you an extra level of sharpness and Offence based on your weapon stats.
- Pellet Up: Adds 1 extra shot to each Pellet volley
- Pierce Up: Increases the Offence total of Pierce attacks by 1
- Normal Up: +1 Offence when using Normal S, Long S, and Sting S Increases the number of attacks by 1 when using Rapid Shot.
- Heavy Up: +1 Offence with heavy shots
- Negate Stun: Immune to stun
- Negate Poison: Immune to poison
- Negate Sleep: Immune to sleep
- Negate Confusion: Immune to confu
- Negate Paralysis: Immune to paralysis
- Quick Sheath: Sheathe for free
- Critical Draw: Attacking from sheathed is a Critical. Critical hits can trade Psi Charge for Damage 1:1, and gain 1 automatic Psi Charge. Critical psi charge must be spent immediately.
- Critical Eye +1/2/3: Rolling double or more 6/5/4 on an attack causes a Critical Hit and generates 1 psi charge. Critical psi charge must be spent immediately.
- [Element] Up 1/2: Element increased by 1 or 2, respectively.
- Biology Researcher/Expert: Dung bombs inflict twice as much Dung status. Negates Blast. With Expert, you gain Virus effects at 1/2 speed.
Bushido Style: When rolling defence dice and using Dodge Roll, if you score double (or more) 4s, 5s, or 6s, you may make a free STEP and ATTACK, adding the dice that came up double to your attacking dice pool.