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Lumina

Name: Lumina "Bloody-eye" / Lwswrexir "Crimson Eye"
Alignment: Void/Void
Age: 60+ standard years
Phenotype: Estellarian Reumagni

Appearance:

Height: 6'7"
Weight: [̷͖͚͑̂̚e̷͔̮̟͘r̸̻͒͊r̴̹̋́o̷̞͆̈͗r̷̡̞͍̿̐̇]̷̲͠

Information:

Early Life
Recent Events
Party Hook

Occupation: Courier

etc.

Bonds:

(party member a)
(party member b)
(party member c)

80XP
VDPRankWoundsStaminaXP SkillRank (XP)Bonus SkillRank (XP)Bonus
Physical Ability320 (+8)5xp Alertness2 (3xp)+2 Artillery1 (1xp)+1
" Resilience25 (+2)5xp Spec. Ki Detection1 (5xp)+2/1a spec. Ship Combat1 (5xp)+1/1a
Mental Ability212 (+4)2xp Charlantry2 (3xp)+2 Close Combat3 (6xp)+3
" Resilience13 (+1)2xp Manipulation2 (3xp)+2 Piloting3 (6xp)+3
Emotional Ability3120xp Artistry2 (3xp)+2 spec. GGG2 (15xp)+3/2a
" Resilience35 (+1)2xp Ki Use4 (10xp)+4 Stealth3 (6xp)+3

Traits and Abilities

Phenotype Traits Psuedo-Estellarian (Reumagni)
  • Exceptional Strength (D) – Estellarians are capable of carrying very heavy loads with little trouble, wielding weapons far larger than normal, and bracing against heavy impacts. Effectively, they treat any weight they interact with as if it were half as much, up to roughly 500kg in reduction. This does not apply a bonus to accomplishing tasks, merely changes what tasks they may accomplish. This is at a lower rank than normal due to Mimicry.
  • Extremophile (A+++) – Lumina can survive in hard vacuum and does not need to breathe. She is capable of withstanding temperatures between -100°C and 495°C, and acidic conditions with a pH as low as 2 with little issue.
  • Innate GGG (D-) – Lumina has an immature GGG due to her larval nature; she can "swim" at a normal speed when outside of the interdiction field of a proper GGG, or attach herself to such a field in order to stick to it (akin to a remora). She may ingest pure gold to enhance this trait, though it has a limit of C+ unless her body size increases.
  • Mimicry (EX) – Lumina can take the form of an Estellarian to hide her nature as a Reumagni. This is a particular individual form, and she cannot adjust her features.
  • Hyperactive Metabolism (B) – [Demerit] Lumina requires higher than normal levels of food and calories than her size and build suggests, by between 3 to 5 times normal.
Personal Traits
  • Black Halo (C) – Lumina can reduce the level of visible light surrounding her to a large degree. However, she does not gain any special advantage to seeing in the dark. She may use this trait as an Excuse for using stealth as a defense against any ranged attack that does not target an area.
  • Natural Ki User (Luminous) (D-) – Lumina gains one advantage die to physical checks, and may use this trait as an Excuse when manipulating light or shadow in various ways. Using it as a weapon is quite difficult, however. She may make skill checks reliant on ki untrained, or apply a relevant skill by increasing the caution target.
  • Absentminded (E) – [Demerit] When rolling caution on a mental skill check, a 1 on a die is treated instead as a -1, as she has forgotten a crucial step or information in her actions.
Skill Derivatives
  • Weapon Mastery – Lumina can intuit nearly any melee weapon or primitive weapon's usage. By spending 5 mental stamina, she can treat the weapon as +1 grade for a single combat.

Gear, Equipment, and Holdings

Currency: 300cr, 45 dark coin, 7,430z
  • Space Truck, general commercial license class B. +50 credit on trading out container (currently First Class personnel transport size A+1).
  • San-Ewef Dress Knife; A utility knife of shaped bone, it is the emblem of adulthood for San-ewef and its cultural significance grants it large immunity from weapons bans.
  • Serpentbone Khopesh; a massive khopesh made of shaped bone. It is excellent for channeling ki, allowing it to be nearly indestructible, even against plasma. [OK; cleave]
  • Serpentscale Armor; Though the traditional Estellarian style, it has protective properties beyond appearance. (Light armor)
  • "Goop-ring Emergency Helmet"; While the emergency hoodie is much more popular, having antlers makes the safety bubble the only real option. At exposure to dangerous levels of hard vacuum, the seal breaks and the head (or whatever is currently encircled with the ring) is enveloped in a magnetic, air-tight goop, and has roughly 10 minutes of breathable air to get to safety or connect a source of air. Disabled, but looks fully functional to most inspections.
  • "Matter Manipulator" Multi-tool gun; a wireless energy projector that can power and control a variety of "attachments" remotely and safely, though with an effective range of only ~3 meters. It's useful for sparing spacewalks, or getting into tight places when you don't have a sqid or mimirogue handy. It isn't quite as good as advertised, but better than not having one.
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Page last modified on May 15, 2024, at 03:51 AM