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Very Different Places RPG

Iron Legion

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SampleCharacterExplanation

This is a character template for the test Iron Legion game. Chargen is explained here. For use: remove the notes and replace the sample data.

CharacterName is a character for the test Iron Legion game.

Blank character sheet available for quick copy/paste

Character

Name:Naming conventions should, but do not have to, follow the character's place of origin. There are no IDs to check, so it's perfectly fine to go with an invented name.
Appearance:The character's general looks, including race, demeanor, and posture.
 Eye Color:All natural eye colors are allowed.
 Hair Color:Anything within human range. Hair tends to whiten early in life.
 Skin Color:Anything within human range. Note that Caucasians will tan more than they would in most other settings
 Height:int cm. Assume the game world uses whatever units you are most comfortable with. I use metric, but for authenticity, US standard should be used.
 Weight:int kg. Assume the game world uses whatever units you are most comfortable with. I use metric, but for authenticity, US standard should be used.
Gender:(Male/Female.) It's unlikely that a character's gender will change during play.
Age:[0|100] Most communities set the age of adulthood between 16 and 21.
Origin:Doesn't have to be a place name; just describing the type of community and general geographical area will do.
Faith:What religion or philosophy if any does the character follow, if any. Christianity is an option, so is objectivism or cynicism.

Stats

Strength[1|5]Speed[1|5]Stamina[1|5]
Intellect[1|5]Instinct[1|5]Focus[1|5]
Charisma[1|5]Luck[1|5]Attunement[1|5]

Note: 3 represents the weighed average for healthy humans. PC stats start at 2. 10 points can be spent to raise stats. Raising a stat to 3 costs 1, raising a stat to 4 costs 3, raising a stat to 5 costs 6. Lowering a stat to 1 refunds 1.

Derived stats
Threshold(Sta+Foc)[2-10]
Timing(Spd+Ins)[2-10]
Movement(Type+Spd)[2-10]
HitsThreshold *2[4-20]
Wounds to KOStarts at 3[1-7]

Mind Over Matter (ATT-2)

  • Power
    • Explanation of effects

Note: These are not supernatural abilities, merely things a character is extremely good at due to instinct, passion, or long practice. For example, being able to do trick shots or finding just the right spot to hammer a boiler on to make the locomotive restart.

Traits

  • Trait
    • Perk:
    • Drawback:

Note: Characters may have 0-2 traits, each of which is composed of a perk and drawback.

Action Skills

Important Note: The skill budget is 20, of which 5 go to action skills, 5 to nonactions, and 10 free. Raising a skill from 0 to 1 costs 1, raising a skill from 1 to 2 costs 2, etc. A skill cannot be higher than the lowest of the stats it depends on. All skills must depend on one or two stats.

Sample skills:

  • Mountback Riding (3)
  • Sailing (1)
  • Sharpshooting (1)
  • Explosives (2)

Note: 15 points can be distributed here: 1 point in a skill costs 1, 2 point costs 1+2=3, 3 points 1+2+3=6 and so on. Action Skills encompasses combat, acrobatics, in general things done when timing is important.

Other Skills

Sample skills:

  • Overland navigation (1)
  • Cooking (1)
  • Mechanics (1)
  • Field Medicine (2)

Note: 15 points can be distributed here: 1 point in a skill costs 1, 2 point costs 1+2=3, 3 points 1+2+3=6 and so on. Other Skills encompasses those things which can happen without immediate time constraints.

Stuff

Note: A list of your character's possessions, in order of availability: On Person - Backpack - Stashed. Assumed to be on your character's person unless specified otherwise.

Backstory

The backstory should be one to three paragraphs long and include a character's ambition.
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Page last modified on April 08, 2015, at 06:40 PM